2/28/2023 0 Comments Divinity original sin 2 respawn![]() ![]() You should really consider using my code for a quick fix. This is because the game doesn't recognise the %spawn anymore. Just got around testing your version, on save,load,save,load etc. They should be spawning a creature every time since the last generation disappears upon reload (so there is only ever 1 creature spawned per original creature). I suppose I still need to check if consecutive saves/reloads without killing does anything, but I expect it not to. With my code above, enemies spawned at the location that the last ones dies at (not on top of the original corpses).ĥ. Let the new enemies move prior to killing them. New enemies have spawned on top of the corpses of the original enemies.ģ. At the intro fight with the three skeletons, kill them all, move away from them and save.Ģ. Well, the test I did to see that it works was as follows:ġ. ![]()
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